Mar 29, 2006, 03:03 PM // 15:03
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#61
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Jungle Guide
Join Date: Oct 2005
Location: Sept-Iles, QC, Canada
Guild: Les Tricératops Sont Nos [Amis]
Profession: Mo/
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Haha : P
Each run took me about 30 minutes (did it twice). I'm glad to see charge worked out for you though, I'll be trying that out when I have some free time
Oh BTW, what are you talking about (luring wurms back away..) ??
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Mar 29, 2006, 03:16 PM // 15:16
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#62
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Ascalonian Squire
Join Date: Mar 2006
Profession: Mo/
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well you can either try to lure em out of the way so when u die you can sneak past them on your next attempt, or aggro them, retreat back a fair distance having them follow you, then use blanced and charge and quickly run the way that you wanted to go in the first place. This would only work in a couple areas like if the area behind you is clear or has enemies that aren't really bothersome. It worked well to lure the wurms back from some ice golems that kept on freezing me, letting me deal with one problem at a time.
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Jun 12, 2006, 05:26 AM // 05:26
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#63
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Wilds Pathfinder
Join Date: Feb 2006
Location: USA
Profession: Mo/
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How do you get past the grawl?
Sometimes I can make it past the first 2 tengue patrols and the first two worms. But when I run through the grawl they kill me everytime...
Brother Gilburt
Last edited by BrotherGilburt; Jun 12, 2006 at 05:41 AM // 05:41..
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Jun 17, 2006, 01:48 PM // 13:48
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#64
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Banned
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RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO i did it but forgot to take screen shots!!! gonna do it again and take screen shots
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Jun 17, 2006, 07:48 PM // 19:48
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#65
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Jungle Guide
Join Date: Jul 2005
Guild: ******************* Refuge From Exile [RFE]
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Already did it. Granted, I killed most everything on the way, but I have no doubt that itd be significantly quicker if I just charged through many of the much harder groups, like Heretics and the like.
EDIT: Ive got screens up, but they are all on GWO at the moment. And seeing as how Ill be damned if I link to them, youll either have to hunt them down over there, take my word for it, or wait for me to post more.
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Jun 19, 2006, 02:45 PM // 14:45
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#66
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Frost Gate Guardian
Join Date: Dec 2005
Guild: Order Of Noble Excellence {ONE}
Profession: N/
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mmm , i reached snake dance with this build .. its a long time ago , didnt try it since then ...
balthazars spirit
mending
balanced stance
Healing Breeze
{E}spell breaker
divine aura
protective spirit
^^ skills upthere are not in order , its just the skills needed ..
and the atts just balance everything ....
-----------------
and when i tryed soloing the area , it worked better and smoother than the way you assume u ran it ... cuz after ever 2 -3 groups have to wait for spell breaker if they got imps or golems OR balanced stance if they are giants/wurm .....
this build will work great if u try to solo it ( takes more than 2 hours ) ....
Shield Of Judgment
Balthazars spirit
Essense bond
mending
Zealouts fire
Healing Breeze
Prot spirit
---- any thing u like , but be creative ... some thing to protect u from avirica necs , or any necs on the way ... some times i use guardian / hex breaker / arcane echo ... just be creative
^^ attributes is set as u like , just balance them
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